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Here all the time. Nothing so magical as a place wilfully constructed to be ordinary, hmmm?
~ The Fairy Witch to the 13th Floor spellcasters about magic in Fabletown


The Fairy Witch is a Fable fairy who is the former leader of the 13th Floor magicians. She debuts in flashbacks in Fables #18 — "Barleycorn Brides." She is now senile, and it is implied that Frau Totenkinder was responsible for the Fairy Witch's current mental state.[1]

History[]

Early life[]

In the Homelands, the Fairy Witch would often help the people who came to her humble cottage for magical assistance. One such person was the adoptive mother of Thumbelina, who desired a daughter even if she was tiny. The Fairy Witch complied and gave the woman the barley seed from which Thumbelina sprang from.[2]

The Fairy Witch managed to escape from the Homelands during the Exodus, carrying with her a large number of magical artifacts.

After the Exodus[]

Upon arriving in New Amsterdam, the Fairy Witch took charge of the growing coven of magic users, which would later become the 13th Floor, and helped with the creation of Fabletown, weaving complex spells of non-detection and privacy into the surrounding area . The Fairy Witch also came up with the idea to magically link large spaces like the Business Office and Bluebeard's castle to smaller ones through the use of door frames.[1]

When Thumbelina arrived in Smalltown and many were arguing and fighting over her affections, the Fairy Witch told Bigby Wolf that she had left the jar of barely seeds at her old cottage, resulting in an adventure to the Homelands to retrieve them.[2]

Sometime in the 20th century, fellow witch and member of the 13th Floor Frau Totenkinder made a small comment about her retiring and a well earned rest. Soon, the Fairy Witch lost her grip on reality and began to babble nonsense, sitting away from the other witches and warlocks and quietly knitting. She soon stepped down as the leader of the 13th Floor and Totenkinder took over.[1]

Now the Fairy Witch is barely a shadow of her former self. She sits away from the other members of the 13th Floor and babbles nonsense as she quietly knits, first with two needles and no yarn[1] and later with neither yarn nor needles. The Fairy Witch and her colleagues use their magic to supply the glamours needed for the non-human-looking Fables but charge such a steep price that many can't afford to purchase them.

When Mister Dark took up the attack against Fabletown in the 21st century, the Fairy Witch's mental failings were a detriment to her colleagues. Upon awakening, Dark unraveled all of the spells used to create Fabletown, magic stolen from his magical artifacts, and the Woodland Building began to come apart. The doorways that she had magically linked became undone and trapped [[Bufkin (Comic [Series)|Bufkin]], the head of Frankenstein's monster, and the Magic Mirror in the Business Office, along with the newly-released Baba Yaga and the D'jinn.

The Fairy Witch continued to serve the 13th Floor even after Frau Totenkinder stepped down to confront Mister Dark personally. Her crazed ramblings were enough to inspire the new leader of the 13th Floor Ozma to confront Geppetto's popularity with the animals of The Farm and refugees of Fabletown by pooling their magic together.  

When Bigby Wolf was transformed into a glass statue by Prince Brandish and smashed into millions of pieces, the Fairy Witch helped gather all of the shards of glass and piece him back together again, though this was futile as Bigby soon fell under the control of Leigh Duglas.  

When a feral Bigby proved a threat to Fabletown and brought down all of the protective enchantments the 13th Floor had worked so hard to create, it was the Fairy Witch who reminded the 13th Floor about the magic lying dormant in the Mundy World, much to Maddy's shock.

Powers and abilities[]

Powers[]

  • Immortality: As a Fable, the Fairy Witch is effectively immortal with a lifespan going back several hundred years. Apparently, the degree of a Fable's immortality is based on how popular that Fable is to the mundane humans; the more renown they are, the greater the extent of their immortality. Apparently, being a fairy, she may innately have some degree of longevity separate from her being a Fable.
  • Magic: In her prime, the Fairy Witch was a powerful sorceress and knew many powerful spells and enchantments. She had a cottage full of powerful magical artifacts and was instrumental in the creation of Fabletown, being revered by fellow powerful witches Frau Totenkinder and Ozma years after her dementia. She had the ability to link large spaces through doorways, and her spells only collapsed centuries later thanks to the ministrations of Mister Dark himself. She also helped cover the many activities of the Fable community and peace together the glass statue of Bigby Wolf.

Abilities[]

  • Knitting: The Fairy Witch was an avid and experienced knitter, hardly ever seen without her needles and yarn. Even when she lost her mind, the Fairy Witch continued to practise the motions of knitting despite not having her equipment.

Gallery[]

Appearances[]


Original source[]

The Fairy Witch is based on the unnamed witch from the fairy tale "Thumbelina" by Hans Christian Andersen.

Trivia[]

  • It is unknown what the Fairy Witch's real name is, though she goes by Mother Birdie the most.[1]
  • It can also be assumed that the spells Frau Totenkinder placed upon the Fairy Witch to make her lose her sanity have worn off.
    • Furthermore, she seemed lucid during the events of The Unwritten.

References[]

See also[]

Fables
Series FablesJack of FablesFairestFables: The Wolf Among UsEverafter: From the Pages of Fables
Specials Fables: 1001 Nights of SnowfallPeter & Max: A Fables NovelCinderella: From Fabletown with LoveCinderella: Fables Are ForeverThe LiteralsFables: Werewolves of the HeartlandFairest: In All the LandThe Unwritten FablesBatman vs. Bigby! A Wolf in Gotham
Characters Bigby WolfSnow WhiteRose RedPrince CharmingBeautyBeastBoy BlueFlycatcherKing ColeFrau TotenkinderGeppettoSnow QueenNorth WindJack HornerBufkin
Video games The Wolf Among UsThe Wolf Among Us 2 (unreleased)
Fabletown
Governing body King ColeSnow White (formerly)Prince Charming (formerly)Beauty Ichabod Crane (formerly)
Inhabitants BeastBigby Wolf (formerly)Flycatcher (formerly)Trusty JohnGrimbleBufkinCinderellaMowgliHobbesPinocchioBriar RoseDoctor SwineheartRapunzelKayEdmond DantèsCrispin CordwainerThrushbeardFairy WitchFrau TotenkinderOzmaFairy WitchMorgan le Fay
Places Grand Green Florist ShopChateau d'If Fencing AcademyEdward Bear's CandiesFord LaundryNod's BooksLewis AntiquesI Am the Eggman DinerYellowbrick RoadhouseWeb 'n' Muffet MarketThe Woodland Luxury ApartmentsThe Glass Slipper ShoesBranstock Tavern
Unique items Magic Mirror
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