“ | They grant wishes. Any wishes. | „ |
~ Frau Totenkinder regarding the power of d'jinn in Fables #43 — "Arabian Nights (and Days), Chapter Two: D'jinn & Tonic with a Twist" |
D'jinn,[1] also known as genie,[3] genii[4] or jinni,[2] are a powerful, supernatural species with great magical powers. Centuries ago, the d'jinn race were tricked into capture bottles to protect the known worlds from their antics.
History
Not much is known about the d'jinn's origins. In ancient times, when Sulymon the wise determined to rid the world of d'jinn, he tricked them into entering the capture bottles. After doing, so he spread the word of his actions and in time other d'jinn became contained as well.[1]
At some point, Aladdin came to possess two d'jinn. He claimed to have held onto to one of the d'jinn, trapped in a ring, well into the 21st century to use as insurance in tough situations.[3] Although, Cinderella proved this to be a lie, as the ring had no genie inside it - it was a mere magical surveillance ring.[5]
Psychological characteristics
According to Frau Totenkinder, d'jinn are wild creatures with no sense of good and evil. Apparently, more than one world has died because of their antics. They are also very gullible, seeing as how most of them were tricked into magical prisons, and overconfident by their nature.[1]
Physiology
All d'jinn are humanoid in appearance, albeit with blue skin. Also, their garments are Arabian in origin. According to Frau Totenkinder, d'jinn are creatures of almost pure magic — close to 97 percent.[1]
Powers and abilities
- Great magical powers: D'jinn posses vast amounts of magical power, and mature ones have enough power to pose a challenge to even the North Wind.[1]
- Shapeshifitng: D'jinn can alter their forms to assume a human guise, even one of the opposite sex.[6]
- Flight: D'jinn are capable of unaided flight.[6]
Weaknesses
- Capture bottles: Sophisticated gateways, each to its own pocket universe, crafted by Daedalus the greatest sorcerer-scientist of his generation. If they're freed from their prisons, the d'jinn must perform three tasks for whoever releases them. As long as the third wish is used to force a d'jinn back into the bottle, the cycle continues. Sometimes, after getting too used to employing their great powers for others, d'jinn may have difficulty in using their own powers for their own interests.[7]
- Magic: Despite their supernatural attributes, d'jinn are still susceptible to the powers of magic, seeing as how magic was used to imprison them in the first place.[1] It is also known that powerful magic users (e.g. Baba Yaga) can combat against, and possibly defeat, lesser d'jinn.[2] The Great Powers can also potentially exterminate a d'jinn; Mr. North claimed he has tangled and dealt with d'jinn in the past, at the cost of the world he fought them in. One d'jinn can usually destroy another at the cost of its own existence.[1]
Appearances
Fables
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Cinderella: From Fabletown with Love
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Original source
In Arabic mythology, a jinn, also known as genie, jinni and jinnī, is described as a spirit that resides on Earth, remaining invisible to humans. These entities possess the ability to take on different forms and wield remarkable powers. Within Islamic belief, jinn are regarded as beings akin to humans, endowed with the capacity to make moral choices between good and evil, ultimately facing the consequences of salvation or damnation. They are fundamentally composed of smokeless fire and are imperceptible to human sight. Jinn have long been cherished characters in the folklore of North Africa, Egypt, Syria, Persia, and Turkey, and are prominently featured in One Thousand and One Nights.[8]
In common folklore, jinn are believed to have the ability to take on the appearance of humans or animals. They are thought to inhabit a wide range of inanimate objects, including stones, trees, and ruins, as well as residing beneath the earth, in the air, and within fire. While they have the same bodily needs as humans and can be killed, they remain unbound by any physical limitations. Jinn take pleasure in exacting punishment on humans for any perceived harm, whether intentional or unintentional, and are believed to be the cause of various diseases and numerous accidents. Nevertheless, individuals who are aware of the correct magical practices can manipulate the jinn to their benefit. Ghūl (deceitful spirits capable of altering their shape), along with ifrīt (malevolent and diabolical spirits) and siʿlā (treacherous spirits that maintain a consistent form) represent distinct classes of jinn.[8]
Trivia
- The d'jinn have blue skin, similar to the Genie from Disney's Aladdin.
- No d'jinn has been named.
- The d'jinn and the Great Powers are distantly related creatures.[1]
Gallery
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Fables #43 — "Arabian Nights (and Days), Chapter Two: D'jinn & Tonic with a Twist"
- ↑ 2.0 2.1 2.2 Fables #88 — "Totenkinder: Chapter Two of Witches"
- ↑ 3.0 3.1 Cinderella: From Fabletown with Love #2 — "Part Two: An Arabian Knight"
- ↑ Fables #87 — "Bufkin: Chapter One of Witches"
- ↑ Cinderella: From Fabletown with Love #5 — "Part Five: Cold Wars"
- ↑ 6.0 6.1 Fables #44 — "Arabian Nights (and Days), Chapter Three: Back to Baghdad"
- ↑ Fables #89 — "Baba Yaga: Chapter Three of Witches"
- ↑ 8.0 8.1 Zeida, Adam. Jinni, Encylopædia Britannica.