This article is about the comic series character. You may be looking for his video game counterpart. |
“ | [...] I know where I'm destined to rule. At long last, it's time for me to go home. | „ |
~ Ambrose to Lancelot, Fables #62 — "The Good Prince, Chapter Three: Knighthood" |
Ambrose, also known as the Frog King or Flycatcher, is a widower, having lost his wife to Geppetto's forces. He begins as the janitor of Fabletown but eventually establishes Haven and becomes its king, and is instrumental in the defeat of Geppetto and his armies. He first appears in Fables #1 — "Chapter One: Old Tales Revisited."
History
Early life
Ambrose was born a human prince as part of a royal family who for twenty generations had been marrying within their own family, thus leading to accusations of being "inbred."[10] When he was a young man Frau Totenkinder (centuries prior to receiving amnesty) turned him into a frog, who could only return to human form when he found true love.[11] When he did, he became a happily married prince of a small kingdom in the Homelands, with a beautiful wife with whom he had eight children. He lived peacefully with his family, his only quirk being the occasional resumption of his frog curse when he was nervous, scared or especially excited. Fortunately it only took a kiss from his loving wife to return him to human form, and, as time went on, he would often go for years between instances of the curse asserting itself.[8]
The exodus
Ambrose's tranquil family life was shattered when the Adversary invaded his realm. As Ambrose prepared to leave to fight the Empire, he was unaware that the enemy troops had already invaded his castle. As he bid farewell to his family, enemy soldiers burst into the room, causing his curse to manifest immediately. Trapped in his frog form, he could only watch helplessly as his younger children were murdered and his wife and eldest daughter repeatedly raped before being killed themselves.[8]
How Ambrose eventually returned to his human form is unknown, though it is speculated that he took a last kiss from his dead wife. In deep denial about the deaths of his wife and children, Ambrose wandered as a beggar for a long time, asking everywhere he went if people had seen his family. Eventually, he learned of the sanctuary of the mundane world and, figuring that his family would have fled there, traveled there as well. Failing to find any of his family members there, Ambrose asked one of the magic mirrors retrieved from the Homelands to search for his family on his behalf while he stayed protected in Fabletown — a position which racked him further with guilt. Some of his friends and coworkers were aware of this situation, and together conspired to keep the truth from him, knowing that it would destroy him. Still, when drunk, Ambrose, who'd become known amongst Fabletown as Flycatcher, appeared to have a clearer memory of what had really happened to his family (which was believed to be the reason why he'd so rarely turn to drink).[8]
Life in Fabletown
Flycatcher acted as the janitor for the Woodland building, the center of government for Fabletown. However, he wasn't employed in the traditional sense - the nature of his history being such that, if he had a job that he could choose to quit, he would have to do so and return to the Homelands to seek his missing family. As this would almost certainly result in his death, Bigby Wolf developed a system of convenient deception, whereby Fly was made to work off a never-ending series of short community service orders for a series of minor infractions (usually eating flies). Fly thus remained in the job that he enjoyed, and where he felt important in the service to his fellow Fables.[6] The arrangement was nearly disrupted when the well-meaning Beast misguidedly freed Fly from his wrongful "punishment" after replacing Bigby as Sheriff,[12] and offered to employ him legitimately instead, before Rose Red explained the real nature of the situation to him. During his release, Flycatcher temporarily moved into the Am the Eggman Diner basement, earning his keep by cleaning up at night.[6]
Upon her arrival from the Homelands, Fly began spending a considerable amount of time with Red Riding Hood, having been asked to look after her by his close friend Boy Blue before the latter departed for the Farm. "Ride" became enamored of Fly for his sweet and thoughtful nature, and eventually accompanied him to Bigby and Snow White's wedding. Fly, however, seemed oblivious to the fact that Red was falling for him, something that he only seemingly began to realize when she went out into the mundane city, where she had a makeover with him in mind. He was shocked when he saw her and ran away, hiding in the depths of the business office, where his curse then manifested and reverted him once again to his frog form.
Eventually, Santa Claus visited Flycatcher on Christmas Eve and forced him to reveal that he could still speak as a frog, and also that he still remembered what had happened to his family in the Homelands. Santa then presented Fly with the ghost of his wife, so that she could restore him to human form. He then explained that Fly was destined to play a crucial part in future events, but only if he could learn to accept the past and move on.[13]
Depression
Returned to human form, Flycatcher finally faced his past. With his memory fully restored, he resigned from his "job" at the Woodlands, and entered a state of depression and mourning.[14] Red Riding Hood, at the time a good friend of his, told Ambrose to snap out of it and seek revenge. It's then that Ambrose swore vengeance on those who had destroyed his family, attempting to enlist Boy Blue's help in training his combat skills. Blue refused, partly on the grounds that Fly's idea was essentially a suicide mission, but more importantly because he didn't want to be responsible for the one truly good Fable losing his innocence. It was this purity of spirit that would become central to Fly's actual destiny.
Returning to Fabletown, Fly found himself awakening from his sleep as he was supernaturally drawn to the business office, where he encountered the ghost of the Forsworn Knight, now released from his armor. Introducing himself as Lance, the ghost of the great knight informed Fly that he was to act as a guide for the first part of Fly's quest. Lance bequeathed his magical armor to Fly (which resumed its luster after being placed on a pure and just person), and also helped him obtain the legendary Excalibur. He then formally knighted Fly, claiming he was to take up the role of the Once and Future King (formerly held by King Arthur). Fly was imbued with a now-clear vision of what he was meant to do.[15]
Flycatcher proceeded to lead Lancelot into the Witching Well, to find the ghosts of those who had previously been thrown there. Among the ghosts were Little Miss Muffet's spider husband (Mr. Web), Gretel, Shere Khan and Bluebeard, as well as Trusty John (the only Fable besides Fly to jump down the Witching Well while still alive). The ghosts were informed that they would have new flesh while near Flycatcher, on the condition that they serve as his loyal army.[16] Most were willing, but some began to leave to become ghosts again as their hunger and thirst became unbearable.[17] Flycatcher suffered these pains immensely, as he was the only one that was still alive. As his body grew weak, the ghosts carried him the rest of the way.
Haven
They then follow Flycatcher for the long march out of the land of the dead (which lasted more than a month) and into the Homelands, eventually finding the garden kingdom where Flycatcher had once ruled as a prince. After gathering their strength once more, they began to build the new kingdom of Haven. Ambrose sent Lancelot to inform the Empire that they existed, and exiled Shere Khan and Bluebeard so they'd lead the Adversary to them.[18]
Rechristening his kingdom "Haven", Flycatcher brought to him powerful magics that nullified any threat sent by the Adversary to his regained lands. Fly conquered opposing armies one after another through non-lethal means—he duels one giant to exhaustion using only the flat of his blade and sends his ghost army into the minds of a goblin horde, racking them with their own fears and nightmares. He positions Haven as a "third course" beside the two opposing parties in the war between the Adversary's Empire and Fabletown. Flycatcher ultimately manages to defeat every enemy sent at him without shedding any blood and graciously accepts his defeated enemies as new citizens of Haven, since their return to the Empire will result in being executed for their failure.
Eventually, the Adversary assembles all of the wooden soldiers into the dreaded Golden Horde. As they march — immune to the fear of the army of ghosts, and with the magic of the Sacred Grove too strong to be nullified by Flycatcher's — the advancing army appears unbeatable. Fly senses the end of his visions, and believes that it means his final act in the conflict will result in his death. He walks alone to meet the Horde, apparently for the purpose of surrender. However, to the surprise of puppets and Fly alike, his magical armor (the armor of the Unspoiled Knight) adds itself to the Sacred Grove's magic, causing all of the wooden soldiers to suddenly sprout into an enormous grove of trees. Flycatcher, having not expected his own survival, explains that the Adversary is now defeated; the soldiers, nearly every one in the Empire, have all become a new Sacred Grove. Because there can be only one Sacred Grove in all the worlds, this means that Gepetto's will never grow back. Moreover, the new Sacred Grove's magic has increased Fly's own, meaning he would be able to continue expanding his kingdom of benevolent rule.
When questioned about his intentions toward the Sacred Grove — explicitly, whether he intends to raise his own army of wooden soldiers and capture lands from the Empire — Fly experiences a nightmarish vision of an older version of himself waging war on countless worlds with such a wooden soldier army. This causes him to declare that the grove is to be left alone, and that it be no more than a place of quiet reflection and peace.
During Boy Blue's recovery from the injury caused by the enchanted arrow he had been shot with during "War and Pieces", Blue told Flycatcher about how naive he was being about Red Riding Hood's feelings for him, and that he felt the two should get together. Soon after that, Flycatcher was quick to notice that Blue's arm had turned gangrenous and infected, despite his previous apparent recovery. When Blue was eventually taken to the Farm after the fall of Fabletown to Mr. Dark, his wound now seriously infected by the dark magic contained within the witching cloak (which was originally a sack carried by Mr. Dark), Flycatcher attempted to use the magic given to him by Haven and the Sacred Grove to heal Blue. However, this attempt failed, and Flycatcher was reduced to tears as he told everyone to say their last goodbyes to his best friend. Blue died the next morning and was buried in Haven on the hill overlooking the baseball field there.
Later, Flycatcher finally decided to follow Blue's advice and move forward with his feelings towards Red Riding Hood, kissing her, which caused him to accidentally transform back into a frog. However, he decided he had allowed the curse to dominate him for too long, and he managed to turned himself back under his own power. Shortly afterwards, Flycatcher was called forward on a sad matter when one of his goblin subjects, Mr. Brump, ate a squirrel Fable, Mr. Seedcrate, while drunk. Flycatcher begged Trusty John to find a way to allow Brump mercy and thereby keep him from breaking his policy about killing. Flycatcher used his magic to gain Blue's strength by touching his grave and hardened his heart, simply banishing Mr. Brump from Haven, under penalty of death if he should return. Then, tired of hiding his feelings, he asked Red Riding Hood to spend the night with him, which she happily agreed to.
Raising a family
Years later, Flycatcher and Red Riding Hood eventually get married,[9] and happily raise their four children (Trent, Lucy, Bobby and an unnamed son).[7]
At one point, Pinocchio states that Flycatcher doesn't speak to him anymore, because he, unable to lie, expressed one "tiny, innocent opinion" on the statistical likelihood of Fly's wife lasting fidelity.[9] However, it appears that Pinocchio and Flycatcher reconciled later, as both Fly and Red Riding Hood are present at the swearing-in ceremony when Pinocchio assumes the presidency of the United States.[19]
One day, while enjoying a quiet afternoon with his family, one of the royal couple's sons brings up that Ambrose had never named any of them his heir apparent. Red kindly jokes that so are palace intrigues born.[7]
Personality
Fly is almost universally popular in Fabletown, as he's known for being kind and friendly to all (if not exceptionally bright). He enjoys being with his friends Boy Blue and Pinocchio, and in their spare time, they often go and buy comic books or do other activities. Indeed, he is generally treated with respect and politeness even by the most shady and harsh fables in the town (e.g. Jack Horner). He becomes an invaluable part of administering Fabletown as the primary custodian of the Woodlands office. Snow and Bigby name one of their children Ambrose in their friend's honor. Although still ostensibly searching for his family, Fly developed something of a crush on Briar Rose during their centuries in Fabletown, to the extent that his kiss was enough to wake her from her curse. He appears to have accepted and moved on from what he had been repressing for so long. He is now in a relationship with Red Ridding Hood.
Fables artist Mark Buckingham has stated that Flycatcher is his favorite character, and that Fly is the only truly innocent character in the series.[20] This has since been backed up in the series itself, in which it has been noted that Flycatcher was the only Fable to reach the mundane world who had nothing to be forgiven, covered up, or otherwise absolved of, under the Fabletown amnesty.
Physical appearance
Flycatcher is tall and decidedly gangly, with green eyes and orange hair.
Powers and abilities
Powers
- Immortality: As a Fable, Ambrose is effectively immortal with a lifespan going back several hundred years.
- Powerful magical abilities: Ambrose's greatest strength is his highly powerful magic. He controls everything in Haven, being able to restore or take away the bodies of his people in order to turn them into an invulnerable spirit army. He has gained the power of the Magic Grove, being able to absorb its power, which he used in an attempt to heal his best friend Boy Blue. He is capable of teleportation and has been shown to be able to teleport people with him back to Haven as well. After Bellflower's defeat by Mr. Dark, Ambrose remained the only Fable capable of standing up against the Great Power. He managed to keep the Dark One at bay for a limited amount of time by creating a barrier that surrounded his kingdom. The fact that Ambrose was capable of standing up against Mr. Dark proved his status as one of the strongest Fables in the story.
Abilities
- Competent swordsman: Ambrose has proved himself to be a capable fighter. He managed to single-handedly defeat the troll Grinder without actually harming him.
- Custodial abilities: In Fabletown, Ambrose worked as a janitor for the Woodlands. He was evidently quite good at his job.
Weaknesses
Involuntary therianthropy (formerly): Frau Totenkinder cursed Ambrose with an enchantment that turned him into a frog. Although a true love's kiss from his first wife turned him human again, his curse still remained in effect, with high levels of stress being known to prompt an involuntary transformation back into a frog. Thus his first wife had to keep kissing him in order to restore him to human form. After becoming King of Haven, he has gained control over the curse, now being able to turn back to human at will.
Equipment
Armor and Excalibur: During Fly's quest to restore his kingdom, Lance bequeathed his magical armor to Fly (which resumed its luster after being placed on a pure and just person), and also helped him obtain the legendary Excalibur.
Original source
Flycatcher is based on the unnamed Prince from the fairy tale of "The Frog Prince." In the story, the titular character is cursed by a witch to be a frog until kissed by a princess. When a Princess loses her ball in a well, the Prince retrieves it in return for a kiss. The Princess is disgusted and refuses to honor her bargain at first, but the King makes her hold up her side of the bargain. When they kiss, the curse is broken and the two are married.
Trivia
- Flycatcher was intended to die in battle during the "March of the Wooden Soldiers" arc, but artist Mark Buckingham begged Bill Willingham not to.[21]
- In Fables #105 — "The Wind That Shakes the Worlds: Chapter Four of Super—Team," Mister Dark refers to Ambrose as "the Frog King." The German name of the fairy tale is actually "Der Froschkönig oder der eiserne Heinrich," which translates to "The Frog King or Iron Heinrich";[22] despite the titular character being referred to as a prince in the story.
Gallery
References
See also
Fabletown | |
---|---|
Governing body | King Cole • Snow White (formerly) • Prince Charming (formerly) • Beauty • Ichabod Crane (formerly) |
Inhabitants | Beast • Bigby Wolf (formerly) • Flycatcher (formerly) • Trusty John • Grimble • Bufkin • Cinderella • Mowgli • Hobbes • Pinocchio • Briar Rose • Doctor Swineheart • Rapunzel • Kay • Edmond Dantès • Crispin Cordwainer • Thrushbeard • Fairy Witch • Frau Totenkinder • Ozma • Fairy Witch • Morgan le Fay |
Places | Grand Green Florist Shop • Chateau d'If Fencing Academy • Edward Bear's Candies • Ford Laundry • Nod's Books • Lewis Antiques • I Am the Eggman Diner • Yellowbrick Roadhouse • Web 'n' Muffet Market • The Woodland Luxury Apartments • The Glass Slipper Shoes • Branstock Tavern |
Unique items | Magic Mirror |